Nov 23, 2008, 11:27 AM // 11:27
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#1
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Jungle Guide
Join Date: Aug 2008
Location: In my own mind
Guild: The Dragon Exchange
Profession: E/
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Heroes using PvE Skills
I think it would be fun to be able to equip heroes with PvE only skills. Are not heroes originally designed for a PvE environment? It just goes to reason that they should be allowed to use PvE skills. Or at least let them stick ONE PvE skill in their bar. That way they cant be too overpowered like a player who can equip THREE.
Id love to have a [[save yourselves] paragon hero.
Quote:
Originally Posted by Numa Pompilius
But sure, I'd sign it. Heroes with PvE skills would still be less powerful than a human team, so...
/signed
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Last edited by daze; Nov 23, 2008 at 12:01 PM // 12:01..
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Nov 23, 2008, 11:35 AM // 11:35
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#2
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Krytan Explorer
Join Date: Dec 2006
Location: far far away
Profession: W/
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/notsigned
PvE is easy as it is. Even with heroes with no PvE skills, you can steamroll almost every pve area.
Even with 1 PvE skill, it will be easier, if that's possible...
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Nov 23, 2008, 11:42 AM // 11:42
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#3
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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The heroes are intentionally gimped to encourage players to group with humans.
This is also why you can't have more than three heroes.
But sure, I'd sign it. Heroes with PvE skills would still be less powerful than a human team, so...
/signed
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Nov 23, 2008, 11:42 AM // 11:42
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#4
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Jungle Guide
Join Date: Aug 2008
Location: In my own mind
Guild: The Dragon Exchange
Profession: E/
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Quote:
Originally Posted by Picuso
/notsigned
PvE is easy as it is. Even with heroes with no PvE skills, you can steamroll almost every pve area.
Even with 1 PvE skill, it will be easier, if that's possible...
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QQ but i wanna buttonmash DoA and clear it playing 2 simultaneous accounts.
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Nov 23, 2008, 11:52 AM // 11:52
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#5
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Krytan Explorer
Join Date: Dec 2006
Location: far far away
Profession: W/
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Quote:
Originally Posted by daze
QQ but i wanna buttonmash DoA and clear it playing 2 simultaneous accounts.
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With DoA Heroway, if you need PvE Skill on your heroes, you are doing something wrong...
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Nov 23, 2008, 11:54 AM // 11:54
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#6
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Jungle Guide
Join Date: Aug 2008
Location: In my own mind
Guild: The Dragon Exchange
Profession: E/
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Quote:
Originally Posted by Picuso
With DoA Heroway, if you need PvE Skill on your heroes, you are doing something wrong...
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I must be doing something wrong then. I can clear FoW with 2 accounts but DoA kicks my ass.
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Nov 23, 2008, 12:56 PM // 12:56
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#7
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Frost Gate Guardian
Join Date: Jul 2006
Guild: the mooninites
Profession: E/Mo
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are you seriously saying you need 6 pve only skills?
/notsigned its simply not needed
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Nov 23, 2008, 01:05 PM // 13:05
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#8
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Krytan Explorer
Join Date: Jan 2006
Guild: [GoE]
Profession: R/
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FoW is being cleared by 1 player 3 hero (so 4-man team, no other players and/or heros) in HM already.
So yep, you are doing something wrong.
But as far as skills go, /notsigned. Sabway/discordway and the like is already easy enough that you can call target then afk on every group and still complete the mission/vanquish in HM. With it being this easy already they introduced those summoning stones. allowing pve skills would ruin the last bit of fun there is in /flex over a title or objective completed.
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Nov 23, 2008, 01:21 PM // 13:21
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#9
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Jungle Guide
Join Date: Aug 2008
Location: In my own mind
Guild: The Dragon Exchange
Profession: E/
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Quote:
Originally Posted by thetechx
are you seriously saying you need 6 pve only skills?
/notsigned its simply not needed
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umm
me [pain inverter][you move like a dwarf][finish him]
Hayda [save yourselves]
livia [necrosis]
whispers [ebon battle standard of wisdom]
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Nov 23, 2008, 04:46 PM // 16:46
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#10
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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thetechx: Each player is allowed only 3 pve skills.
With that said, sure, I'll /sign. Even though it might mean OP, I don't care. That makes things fun for me at least.
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Nov 23, 2008, 04:55 PM // 16:55
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#11
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Jungle Guide
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Quote:
Originally Posted by xanarot
FoW is being cleared by 1 player 3 hero (so 4-man team, no other players and/or heros) in HM already.
So yep, you are doing something wrong.
But as far as skills go, /notsigned. Sabway/discordway and the like is already easy enough that you can call target then afk on every group and still complete the mission/vanquish in HM. With it being this easy already they introduced those summoning stones. allowing pve skills would ruin the last bit of fun there is in /flex over a title or objective completed.
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Where can I find a movie with you vanquishing Dalada with that method?? For me it is the complete opposite, they would make the game more fun, if they allowed Heroes to use PvE skills.
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Nov 23, 2008, 05:20 PM // 17:20
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#12
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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I'd rather be allowed to have 7 heroes before adding PvE skill to be honest.
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Nov 23, 2008, 06:06 PM // 18:06
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#13
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Frost Gate Guardian
Join Date: Jul 2006
Guild: the mooninites
Profession: E/Mo
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Quote:
Originally Posted by Owik Gall
thetechx: Each player is allowed only 3 pve skills.
With that said, sure, I'll /sign. Even though it might mean OP, I don't care. That makes things fun for me at least.
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yes, and he wants heroes to be able to use one. 3 heroes = 3 pve only skills. 3 hero pve only skills + 3 player pve only skills = 6 pve only skills.
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Nov 23, 2008, 06:46 PM // 18:46
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#14
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Wilds Pathfinder
Join Date: Aug 2008
Profession: E/
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signed, why not!
There seems to be some concern that to many pve skills would make the game to easy ( not to mention, ruin the economy ). With heros using 1 pve skill a team would have a total of 6, 10 with 7 heros. If thats tooooo much I propose not allowing groups of real people who would have access to 24 pve skills, making the game wayyy to easy :P
on a more serious note. If a player is in a guild of decent players the game gets a bunch more doable in any mode....and more fun for some folks. This is a much stronger group than any hero/hench group will ever be. This is not the best solution for everyone though. I can't see what harm would be done allowing a stronger option for players that chooses not to play in a group or possibly can't .
If farming is a concern it is fixable..sign on...huge screen with required acceptance.
Any character caught buying gold will loose that character and will be suspended with loss of goods purchased. Second violation will result in deletion.
Sellers are perma banned <--maybe a poll item?
Ant
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Nov 23, 2008, 08:00 PM // 20:00
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#15
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I've seen this suggested many times.
As always, I'd raher go for giving each hero ONE unique skill they only have, usually a level 20 copy of a monster skill some level 24 monster has. Things like
- Jora : Bear Form.
- Vekk : Summon Golem 1.0b (Beta version)
- Dunkoro : Battle Tactics (Gets info about the target,armor, HP, resistances, weaknesses, etc)
- Zhedd : Trample.
- Sousuke: Ward of Pride. Sousuke makes double damage to those withing the ward.
- Jin: Spirit of Soberness. All projectiles can't miss and make more damage the lesser the distance to the attacker.
- Koss: Sunspear Battle Cry (bonus HP given only to players and Heroes)
- Melonny : Melandru's Caress. Buffs her combined with Form of Melandru.
- Master of Whispers : Cell the Order (Summmons some Whisper Agents for some seconds)
- Ogden: Ale Power : Drunk party members gain +6 HP regen and +1 Energy regen while they are drunk.
- Zenmai: Jojimbo. While the enchantment is maintained over an ally, all enemis adjacent to Zenmai take the same amount of damage given to the ally (max 80) every second.
- Anton: Breach Enemy Lines. Shadow step to enemy. If the enemy was adjacent to at least other to enemis, the attack deals 100 piercing damage and can't be blocked. And then Teleport back to where the skill was first activated.
- Talhkora : Princess Bless.
- Norgu : Awe (Deativates AI for enemies for 5 seconds, those that are attacking keep atacking, but won't react to skills or AoE)
- Gwen : Mass Feint Death (All party members look dead and enemies leave)
- Olias - Immortality (Automatically resurrects after being death with 15% hp and no energy)
- Margrid - Corsair Net
And things like those.
Of course,their skills would be acquired by making quests of missions related to them.
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Nov 23, 2008, 11:37 PM // 23:37
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#16
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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Quote:
Originally Posted by thetechx
yes, and he wants heroes to be able to use one. 3 heroes = 3 pve only skills. 3 hero pve only skills + 3 player pve only skills = 6 pve only skills.
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Sorry that I missed that. Anyways, oooh! I get it... I think.
You're making a wammos head hurt... (jk)
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Nov 24, 2008, 04:40 AM // 04:40
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#17
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Wilds Pathfinder
Join Date: Sep 2007
Profession: A/E
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Quote:
Originally Posted by Numa Pompilius
The heroes are intentionally gimped to encourage players to group with humans.
/signed
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Too bad the heroes are still better than 90% of the players out there.
I agree with pamelf though would much rather see 7 heroes over this.
I dont pug anyway and 4 more heroes would beat 4 hench anyday.
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Nov 24, 2008, 04:46 AM // 04:46
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#18
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Desert Nomad
Join Date: Sep 2006
Location: Québec
Guild: Legacy of Angels [Halo]
Profession: E/
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Give me 7 heroes first please...
/signed anyway because heroes will probably use the skills better than most players anyway
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Nov 24, 2008, 05:33 AM // 05:33
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#19
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Jungle Guide
Join Date: Aug 2008
Location: In my own mind
Guild: The Dragon Exchange
Profession: E/
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I would love to have 7 heroes, it would save me from having to play on 2 computers at once just to get to use 6 heroes.
Maybe at the very least, let the heroes use sunspear/luxon skills. Im just very curious to see what a discord team would look like if all heroes carried [discord][necrosis]
or even my own personal cryway team. That would be fun. I always wanted to try cryway but i refuse to PUG
Last edited by daze; Nov 24, 2008 at 05:35 AM // 05:35..
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Nov 27, 2008, 12:13 PM // 12:13
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#20
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Jungle Guide
Join Date: Feb 2008
Guild: Aura
Profession: Mo/R
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Quote:
Originally Posted by daze
I would love to have 7 heroes, it would save me from having to play on 2 computers at once just to get to use 6 heroes.
Maybe at the very least, let the heroes use sunspear/luxon skills. Im just very curious to see what a discord team would look like if all heroes carried [discord][necrosis]
or even my own personal cryway team. That would be fun. I always wanted to try cryway but i refuse to PUG
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Likewise im also suprised how thats become the 'new ursan'
Anway
/notsigned
Pve skills on heroes ofcourse would be cool but its never gonna happen and id rather have 7 heroes!
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